Table of Contents

PandaKrab Hanbdook


Support Pandakrab:

Members of PandaKrab are expected to provide response ships or do eyes to ensure the safety of the fleet.

Response Ships

Response ships. should be undocked on the BKG-Q2 Keepstar at all times for random threats that appear. Links to response fits can be found on auth.

Recon/Eyes

Recon/Eyes is the best protection against hostile whaling threats–even more important than response ships. A guide to getting started with doing eyes can be found [here, guide to be added soon].


Pre-Krab Checklist

Read The Rules, Stupid!

Become familiar with the rules. Commit them to memory. Further questions may be asked on Discord.

Create A Second Overview for Mobile Cyno Inhibitors:

Create a 2nd overview for Mobile Cyno Inhibs on both your cyno and krab characters.

Miscellaneous

  1. Ensure you have the mandatory minimum Navy cap booster 3200s in your cargo hold
  2. Ensure you have at least 60k Isotopes in your fuel bay
  3. Rorqs: fill any spare room of your fuel bay and fleet hangar with Heavy Water
  4. Ensure your cyno is filled with max ozone (~500 units)
  5. Ensure you are in yellow fit before you jump into your krab system
  6. Set your reppers to auto repeat off and cap chargers to auto reload on
  7. Ensure you joined Coalition Mumble and the proper sub-channel.
  8. Make sure your mic works by talking locally in a subchannel (do not globally mic check)

Beginning to Krab:

Force Recon and Ping Placement:

Rorqual Cyno Position and Bookmark:

CRABqual/Super/Dread/Carrier Cyno Position and Bookmark


Running CRABs:

Dreadnaughts, Carriers, and Supers

CRABquals

Only anchor CRABs inside mining anomalies with 2 Rorquals and a drone bunny in order to abuse PANIC. Running with any ship other than a Rorqual is pointless. Follow this [guide to be added soon] to use CRABquals effectively.

Hitting The Mining Anoms:

Subcapital Mining

Solo or Multiple Rorqual Mining

NOTE: PANIC does not work without a rock being locked, so always lock a rock in order to PANIC.


Responding To Threats While Krabbing:

Small Gangs & Boosh Fleets:

Always have your WETU/mobile depot open by right clicking your WETU/mobile depot and “use fitting service” on it. This will make it easier to drag/drop your Excavators into your WETU and refit to yellow fit.

Rorquals:

Command destroyers may try to boosh (use a Micro Jump Field Generator) your subcapital miners or excavator drones off and kill them. A Carrier may cyno in right next to you and attempt to boosh you far away. If any of these happen you need to:

Dreadnaughts:

Large Whaling Fleets:

When a large whaling fleet has been reported and the fleet goes yellow:

If you get tackled, immediately inform the FC with the following information:

Rorquals + Dreads:

Rorquals:

Supers/Carriers:


Post Krab Save:

Never warp yourself off by yourself. Only warp with the fleet or jump out when the FC instructs you to.

Collect your WETU no earlier than 2-3 hours after the battle (Rorqs only) and scout the system beforehand. Hostiles will stay cloaked to pop you trying to get your drones. When you scoop the wetu, make sure to also repair and repackage the wetu or else if you use it again, it will instantly die rather than being reinforced (Rorqs only).

Restock any cap boosters, destroyed wetu’s/mobile depots, mobile micro jump units, and drugs that may have been consumed while you were tackled.